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	<title>Meta&#039;er Than Thou</title>
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	<link>http://meidell.dk</link>
	<description>Mental runoff from Brian Meidell</description>
	<lastBuildDate>Sat, 13 Apr 2013 07:05:20 +0000</lastBuildDate>
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		<title>What Happened Since Last</title>
		<link>http://meidell.dk/2013/04/what-happened-since-last/</link>
		<comments>http://meidell.dk/2013/04/what-happened-since-last/#comments</comments>
		<pubDate>Sat, 13 Apr 2013 07:05:20 +0000</pubDate>
		<dc:creator>brianmeidell</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://meidell.dk/?p=1282</guid>
		<description><![CDATA[It&#8217;s been nearly a year since &#8220;looking for a new technological identity&#8221; &#8211; a horrible title for a decent post. A year ago we made the decision to stop writing our own tech, at my behest. After pushing some of our flash games forward, we decided that it was a bad choice to invest our [...]]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s been nearly a year since &#8220;looking for a new technological identity&#8221; &#8211; a horrible title for a decent post.</p>
<p>A year ago we made the decision to stop writing our own tech, at my behest.<br />
After pushing some of our flash games forward, we decided that it was a bad choice to invest our internal development precious time in. At the same time we had more and more requests for app development, usually iOS and Android, so we started shifting the studio to Unity.</p>
<p>My personal route went from tech programmer and CTO to a short stint prototyping and R&amp;D, with a serious helping of administrative work on the side. Our studio grew to a point where running the company took over half my time. Finally I decided that I would stop thinking of myself as a programmer who was being interrupted with running a company 50+% of the time, and start thinking of myself as management who occasionally had time to write code.</p>
<p>Eventually I wound up as the CEO of our company; I went looking for a new focus and wound up with an entirely new line of work.</p>
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		<item>
		<title>Looking for a new technological identity</title>
		<link>http://meidell.dk/2012/04/looking-for-a-new-technological-identity/</link>
		<comments>http://meidell.dk/2012/04/looking-for-a-new-technological-identity/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 20:23:00 +0000</pubDate>
		<dc:creator>brianmeidell</dc:creator>
				<category><![CDATA[Ego]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://meidell.dk/?p=1264</guid>
		<description><![CDATA[I&#8217;m in the process of thinking about what it is I really care about doing. It might sound like it signifies some major shift in my life, but it&#8217;s doesn&#8217;t &#8211; my company is simply going to narrow our focus to the lowest hanging fruit for a while. We&#8217;re going to finish some of our [...]]]></description>
				<content:encoded><![CDATA[<p>I&#8217;m in the process of thinking about what it is I really care about doing.</p>
<p>It might sound like it signifies some major shift in my life, but it&#8217;s doesn&#8217;t &#8211; my company is simply going to narrow our focus to the lowest hanging fruit for a while. We&#8217;re going to finish some of our internal flash game projects, and put all other internal projects on hold while we do it. </p>
<p>I don&#8217;t really care about flash. I think it&#8217;s a technology in decline. A slow decline, sure. I don&#8217;t love developing stuff with it. It&#8217;s sloppy. It&#8217;s position in the total stack of software is uninteresting to me. Single-vendor technologies are generally of pretty limited interest to me. </p>
<p>The change in focus happened at my behest, so it&#8217;s certainly not something I&#8217;m unhappy about. It was spurred by returning from PAX where I met a lot of indie developers. They broadly fell into two categories:<br />
1. Those who spent approx 3 years on their game, and wrote their own tech.<br />
2. Those that used Unity or similar technology and spent ~6&#8211;8 months making their game.<br />
As Dan Cook has repeatedly stated, it makes most sense for a tiny developer like us to use third party tech. Even if that leaves me personally cold. </p>
<p>This leaves me in the position of thinking about what I really care about doing, because the things I know I love are not really useful to my company right now, and probably wont be for a while.</p>
<p>I&#8217;m a broad generalist and I pick up thing pretty quickly, so I can fill pretty most of the roles we might need. Which means I need to figure out more broadly what it is I like doing, and then finding the boolean intersection between that and what is useful to my company.</p>
<p>First step is to more thoroughly examine what makes me tick.</p>
<p>So far, this is what I&#8217;ve come up with:</p>
<ul>
<li>I like making polished products that people enjoy using</li>
<li>I especially like when these products are for developers (APIs, tools , tech), or for other creative fields. Stuff that is used by others to create things with.</li>
<li>I like bridging gaps, making hard or time-consuming things less difficult to accomplish</li>
<li>Even when I am making actual games, I am mostly using using it as a case to write tech.</li>
<li>I like tinkering and learning. Preferably in the context of building a product.</li>
<li>I like long term strategies and making everything contribute towards very long term goals.</li>
<li>I like analyzing and deconstructing things, like business models or game mechanics</li>
<li>I like writing</li>
<li>I like the human part of developing our business: Meeting people, forging new relationships, hearing what people are about and explaining what we&#8217;re about.</li>
</ul>
<p>And a few constraints / preferences:</p>
<ul>
<li>I prefer working at technology abstraction levels where all the load-bearing lower level abstractions are solid and thoroughly established</li>
<li>I strongly prefer when technology is not so bound to a single company that they can effectively make the tech obsolete tomorrow due to a change in focus.</li>
<li>I like the load-bearing technology to be open, because open technology usually is better at molding itself to real developer needs, rather than trying to force or shape them.</li>
<li>I strongly prefer working on stuff that will survive our next shipping product by a very long time.</li>
<li>I can&#8217;t do &#8220;soft&#8221; stuff like business, writing or anything else all the time. I need to be creating something tangible, that involves more concrete problem solving and clever thinking at least part of the time.</li>
</ul>
<p>There are certainly more things that belong on this list, but that&#8217;s what I got for now.</p>
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		<item>
		<title>Fridaybar at Space Time Foam</title>
		<link>http://meidell.dk/2012/02/fridaybar-at-space-time-foam/</link>
		<comments>http://meidell.dk/2012/02/fridaybar-at-space-time-foam/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 16:23:19 +0000</pubDate>
		<dc:creator>brianmeidell</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://meidell.dk/?p=1257</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><a href="http://meidell.dk/wordpress/wp-content/uploads/2012/02/20120224-172302.jpg"><img src="http://meidell.dk/wordpress/wp-content/uploads/2012/02/20120224-172302.jpg" alt="20120224-172302.jpg" class="alignnone size-full" /></a></p>
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		<item>
		<title>Frosty</title>
		<link>http://meidell.dk/2011/12/frosty/</link>
		<comments>http://meidell.dk/2011/12/frosty/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 13:04:53 +0000</pubDate>
		<dc:creator>brianmeidell</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://meidell.dk/?p=1251</guid>
		<description><![CDATA[Not bad for a phone camera.]]></description>
				<content:encoded><![CDATA[<p><a href=http://meidell.dk/wordpress/wp-content/uploads/2011/12/20111231-140430.jpg><img src=http://meidell.dk/wordpress/wp-content/uploads/2011/12/20111231-140430.jpg alt=20111231-140430.jpg class=alignnone size-full /></a></p>
<p>Not bad for a phone camera.</p>
]]></content:encoded>
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		<item>
		<title>Feature Requests for Next Gen Consoles</title>
		<link>http://meidell.dk/2011/12/feature-requests-for-next-gen-consoles/</link>
		<comments>http://meidell.dk/2011/12/feature-requests-for-next-gen-consoles/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 13:14:58 +0000</pubDate>
		<dc:creator>brianmeidell</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://meidell.dk/?p=1247</guid>
		<description><![CDATA[For the next generation of consoles (PS4 and Xbox 720), I wish for &#8220;family friendly&#8221; features such as: Not having to spend 30 minutes updating your games and firmware if it hasn&#8217;t been turned on for 3-6 months. Not having to recalibrate sensor bars if they haven&#8217;t been used for 3-6 months. Not having to [...]]]></description>
				<content:encoded><![CDATA[<p>For the next generation of consoles (PS4 and Xbox 720), I wish for &#8220;family friendly&#8221; features such as: </p>
<ul>
<li>Not having to spend 30 minutes updating your games and firmware if it hasn&#8217;t been turned on for 3-6 months.</li>
<li>Not having to recalibrate sensor bars if they haven&#8217;t been used for 3-6 months.</li>
<li>Not having to take out the batteries from the controller to avoid having them discharge if it&#8217;s not going to be used for 3-6 months.</li>
<li>Requiring all games that haven&#8217;t been played for 3-6 months to offer you a quick refresher course on controls and game mechanics.</li>
<li>Only requiring you to pay bullshit monthly fees for the months that you actually turn on your console.</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Snow!</title>
		<link>http://meidell.dk/2011/12/snow/</link>
		<comments>http://meidell.dk/2011/12/snow/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 09:57:47 +0000</pubDate>
		<dc:creator>brianmeidell</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://meidell.dk/?p=1233</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><a href=http://meidell.dk/wordpress/wp-content/uploads/2011/12/20111218-105730.jpg><img src=http://meidell.dk/wordpress/wp-content/uploads/2011/12/20111218-105730.jpg alt=20111218-105730.jpg class=alignnone size-full /></a></p>
]]></content:encoded>
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		<item>
		<title>Citrus Much?</title>
		<link>http://meidell.dk/2011/12/citrus-much/</link>
		<comments>http://meidell.dk/2011/12/citrus-much/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 17:30:23 +0000</pubDate>
		<dc:creator>brianmeidell</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://meidell.dk/?p=1230</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><a href=http://meidell.dk/wordpress/wp-content/uploads/2011/12/20111217-183010.jpg><img src=http://meidell.dk/wordpress/wp-content/uploads/2011/12/20111217-183010.jpg alt=20111217-183010.jpg class=alignnone size-full /></a></p>
]]></content:encoded>
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		<item>
		<title>Quick Update</title>
		<link>http://meidell.dk/2011/12/quick-update/</link>
		<comments>http://meidell.dk/2011/12/quick-update/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 09:07:42 +0000</pubDate>
		<dc:creator>brianmeidell</dc:creator>
				<category><![CDATA[The Blog]]></category>

		<guid isPermaLink="false">http://meidell.dk/?p=1213</guid>
		<description><![CDATA[After 5+ years, I thought it was time to install a fresh WordPress and pull the content over. I also installed a third party theme, since I think it&#8217;s time I realize I don&#8217;t have the inclination to tinker with that stuff outside of work anymore.]]></description>
				<content:encoded><![CDATA[<p>After 5+ years, I thought it was time to install a fresh WordPress and pull the content over.<br />
I also installed a third party theme, since I think it&#8217;s time I realize I don&#8217;t have the inclination to tinker with that stuff outside of work anymore.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Grinding Dinner</title>
		<link>http://meidell.dk/2011/09/grinding-dinner/</link>
		<comments>http://meidell.dk/2011/09/grinding-dinner/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 06:34:45 +0000</pubDate>
		<dc:creator>brianmeidell</dc:creator>
				<category><![CDATA[Ego]]></category>

		<guid isPermaLink="false">http://meidell.dk/?p=1196</guid>
		<description><![CDATA[Some months back, I decided to take on the responsibility of making dinner every single day, rather than sporadically. Here are a few benefits I got (and get) from it: Anna (my wife) loves it I&#8217;ve learned how to cook to a much greater degree I can now cook stuff in quite relaxed manner (it [...]]]></description>
				<content:encoded><![CDATA[<div>
<p>Some months back, I decided to take on the responsibility of making dinner every single day, rather than sporadically.</p>
<p>Here are a few benefits I got (and get) from it:</p>
<ol>
<li>Anna (my wife) loves it</li>
<li>I&#8217;ve learned how to cook to a much greater degree</li>
<li>I can now cook stuff in quite relaxed manner (it never feels like a big task or chore anymore)</li>
<li>I cook the food I like to eat</li>
<li>We&#8217;re much more efficient with ingredients and shopping &#8211; we practically never throw food out anymore</li>
<li>I feel great about contributing with this rather large task</li>
</ol>
<div>I took did stint with a service (Aarstiderne) that sends recipes and their ingredients to your house once a week, which forced me out of my comfort zone for a few months, and I learned a bunch of new cooking techniques, uses of various spices and vegetables. It was a great mini-education.</div>
</div>
]]></content:encoded>
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		<item>
		<title>Hexdecode (inverse hexencode) in Ruby</title>
		<link>http://meidell.dk/2011/09/hexdecode-inverse-hexencode-in-ruby/</link>
		<comments>http://meidell.dk/2011/09/hexdecode-inverse-hexencode-in-ruby/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 11:31:35 +0000</pubDate>
		<dc:creator>brianmeidell</dc:creator>
				<category><![CDATA[Ego]]></category>
		<category><![CDATA[ruby]]></category>

		<guid isPermaLink="false">http://meidell.dk/?p=1190</guid>
		<description><![CDATA[I recently needed an inverse of Digest.hexencode in Ruby, and after some experimenting arrived at this one-liner: hex_string.scan( /../ ).map { &#124;n&#124; n.to_i( 16 ) }.pack( "U*" )]]></description>
				<content:encoded><![CDATA[<p>I recently needed an inverse of Digest.hexencode in Ruby, and after some experimenting arrived at this one-liner:</p>
<pre>hex_string.scan( /../ ).map { |n| n.to_i( 16 ) }.pack( "U*" )</pre>
]]></content:encoded>
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